Tin*Star Games are presenting a module at Eyecon over the Easter weekend, and have recently launched a Kickstarter for their RPG Relics. SRGA have taken the opportunity to interview designer Steve Dee.
SRGA: Steve, tell us a bit about yourself and how you got started in roleplaying.
Steve: I got into roleplaying via Talisman. Back in 1988, I was buying supplements for it and stumbled onto the Redbox, aka BCEMI D&D.
I was a big board gamer but I didn’t like how competitive they could be so finding this collaborative thing was wonderful. I’ve been a roleplayer ever since.
SRGA: Tell us about the game you have developed.
Steve: Relics: A Game of Angels is a new RPG where players take the roles of fallen angels, trapped on earth, abandoned by God and desperate for answers.
Taking its lead from movies like The Prophecy, comics like Hellblazer and shows like Supernatural, it throws the protagonists into a modern day arms race as demons and angels alike cross the globe to recover powerful holy items to determine the fate of the world, all the while unravelling the secrets of their own pasts.
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